add_fgentity(FGEntity *l) | FGEntityList | |
add_node(node *new_node) | FGEntityList | |
bgdraw | FGEntityList | [private] |
bgentity | FGEntityList | [private] |
check_bg_collisions(int dir, SDL_Rect char_box) | FGEntityList | |
check_collisions() | FGEntityList | |
check_fg_walkable(int dir, int prx, int pry) | FGEntityList | |
FGEntityList() | FGEntityList | |
first | FGEntityList | [private] |
index | FGEntityList | [private] |
node_count | FGEntityList | [private] |
pinfo | FGEntityList | [private] |
player | FGEntityList | [private] |
remove_node(node *bye_node) | FGEntityList | |
screen | FGEntityList | [private] |
set_background_draw(BGDraw &bgd) | FGEntityList | |
set_bgentity(BGEntity *bge) | FGEntityList | |
set_paul_info(paul_info *p) | FGEntityList | |
set_player(Player &p) | FGEntityList | |
set_screen(Screen &s) | FGEntityList | |
test(int dir) | FGEntityList | |
~FGEntityList() | FGEntityList |