| add_fgentity(FGEntity *l) | FGEntityList | |
| add_node(node *new_node) | FGEntityList | |
| bgdraw | FGEntityList | [private] |
| bgentity | FGEntityList | [private] |
| check_bg_collisions(int dir, SDL_Rect char_box) | FGEntityList | |
| check_collisions() | FGEntityList | |
| check_fg_walkable(int dir, int prx, int pry) | FGEntityList | |
| FGEntityList() | FGEntityList | |
| first | FGEntityList | [private] |
| index | FGEntityList | [private] |
| node_count | FGEntityList | [private] |
| pinfo | FGEntityList | [private] |
| player | FGEntityList | [private] |
| remove_node(node *bye_node) | FGEntityList | |
| screen | FGEntityList | [private] |
| set_background_draw(BGDraw &bgd) | FGEntityList | |
| set_bgentity(BGEntity *bge) | FGEntityList | |
| set_paul_info(paul_info *p) | FGEntityList | |
| set_player(Player &p) | FGEntityList | |
| set_screen(Screen &s) | FGEntityList | |
| test(int dir) | FGEntityList | |
| ~FGEntityList() | FGEntityList |
1.5.5