Oh, I don't know, let's call this Mapedit 1.0. I rewrote the map
editor from the 8 year old code, fixing quite a bit along the way. It's
written entirely in C and makes use of the GraphApp library. The zip
file includes a binary for Windows and the
Dev-Cpp project
files, along with the source code. It should be able to compile under
Linux as well, but I haven't gotten around to trying, so the Makefile
probably needs some adjustment for that. However the source code is just
one header and one C file. You will need
the GraphApp library to compile if
you wish to compile it yourself. Included are several sample maps, a tile
set and the file tilefile that maps files to indexs.
Download at your own risk.
This is pretty much the first real release. All the major code is in
there and appears to be working. The only real downside is that even
though I created a pretty sweet map editor, I never got around to putting
any thought into playable maps, so the two levels that come with it are
really crappy, but at least give you a good idea of the play and
everything. Need to work on the maps.
The zip file contains all the source code,
Doxygen documentation, along with a binary for Windows (and the required
SDL and other DLL files) and the
Dev-Cpp project
file. Now contains a Makefile that should work in *NIX. You will need
the SDL library to compile it (see links),
as well as the SDL image and SDL mixer libraries.