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Level Editor:
mapedit_051408.zip (828KB) Last updated 05/14/2008
Oh, I don't know, let's call this Mapedit 1.0. I rewrote the map editor from the 8 year old code, fixing quite a bit along the way. It's written entirely in C and makes use of the GraphApp library. The zip file includes a binary for Windows and the Dev-Cpp project files, along with the source code. It should be able to compile under Linux as well, but I haven't gotten around to trying, so the Makefile probably needs some adjustment for that. However the source code is just one header and one C file. You will need the GraphApp library to compile if you wish to compile it yourself. Included are several sample maps, a tile set and the file tilefile that maps files to indexs. Download at your own risk.
Project Piedmont Game:
piedmont_080708.zip (3.0MB) Last updated 08/07/08
This is pretty much the first real release. All the major code is in there and appears to be working. The only real downside is that even though I created a pretty sweet map editor, I never got around to putting any thought into playable maps, so the two levels that come with it are really crappy, but at least give you a good idea of the play and everything. Need to work on the maps. The zip file contains all the source code, Doxygen documentation, along with a binary for Windows (and the required SDL and other DLL files) and the Dev-Cpp project file. Now contains a Makefile that should work in *NIX. You will need the SDL library to compile it (see links), as well as the SDL image and SDL mixer libraries.